Alliance Open Super Major

Standings Round 1 Round 2 Round 3 Round 4 Round 5 Round 6 Round 7

Player: Tristan Geraets
Club:
Cast vote for best sportman


2367 command points

Strength of schedule: 3050

Round 1, Table 59 : 14 - 87 vs Manuel Wieczorek (14 CP)
Round 2, Table 76 : 27 - 29 vs Jasper Decru (27 CP)
Round 3, Table 80 : 82 - 58 vs Arne Gorter (1082 CP)
Round 4, Table 66 : 75 - 40 vs Eithel Conquet (1075 CP)
Round 5, Table 49 : 51 - 78 vs Barry Ridderhof (51 CP)
Round 6, Table 57 : 71 - 80 vs Marvin Fernau (71 CP)
Round 7, Table 60 : 47 - 87 vs David Roick (47 CP)


520 painting points

Note: reinforcement points for horror splits included in the unit as if bringing the blue/brimstones


+++ New Roster (Warhammer 40,000 9th Edition) [108 PL, 10CP, 1,997pts] +++

++ Patrol Detachment -2CP (Chaos - Chaos Space Marines) [43 PL, -2CP, 781pts] ++
Rules: Daemonic Ritual, Despoilers of the Galaxy (*No Legion Trait*)

+ Configuration [-2CP] +

Army of Renown - Disciples of Be'lakor
. Categories: Configuration
. Abilities: Army of Renown - Disciples of Be'lakor
Profiles:
. Army of Renown - Disciples of Be'lakor: Description:All units in your army (excluding UNALIGNED and BUILDING units) gain the DISCIPLES OF BE'LAKOR keyword.

All units in your army with the HERETIC ASTARTES Faction keyword (excluding CHAOS CULTIST units) gain the LEGION DISCIPLES keyword.

Detachment Command Cost [-2CP]
. Categories: Configuration

Legion: *No Legion Trait*
. Categories: Configuration
. Abilities: Disciples of Shadows
Profiles:
. Disciples of Shadows: Description:LEGION DISCIPLES units in your army gain the Disciples of Shadows ability, described below

- Each time a Combat Attrition test is taken for this unit, add 1 to that Combat Attrition test.
- Each time a ranged attack targets this unit, if the attacker is more than 12" away, subtract 1 from that attack's hit roll.

+ HQ [5 PL, 95pts] +

Master of Possession [5 PL, 95pts]: Cursed Earth, Infernal Power, No Chaos Mark
. Categories: Faction: Chaos, Faction: <Mark of Chaos>, Faction: Heretic Astartes, Faction: <Legion>, Character, Infantry, Psyker, Master of Possession, HQ
. Rules: Hateful Assault, Malicious Volleys
. Abilities: Daemonkin, Death to the False Emperor, Rite of Possession, Psychic Power: Cursed Earth, Infernal Power, Smite, Psyker: Master of Possession, Unit: Master of Possession, Weapon: Bolt pistol, Force stave, Frag grenades, Krak grenades
Profiles:
. Daemonkin: Description:This model has a 5+ invulnerable save.
. Death to the False Emperor: Description:Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.
. Rite of Possession: Description:PSYKERS suffer Perils of the Warp on any Psychic test roll of a double that is made for them, instead of just double 1 or 6, while they are within 12" of any enemy models with this ability.
. Cursed Earth: Warp Charge:7|Range:N/A|Details:If manifested, then until the start of your next Psychic phase, the invulnerable save of friendly <LEGION> DAEMON units is improved by 1 (to a maximum of 3+) whilst they are within 6" of this psyker.
. Infernal Power: Warp Charge:6|Range:N/A|Details:If manifested, then until the start of your next Psychic phase re-roll hit and wound rolls of 1 for attacks made by friendly <LEGION> DAEMON units whilst they are within 6" of this psyker.
. Smite: Warp Charge:5|Range:18"|Details:Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead.
. Master of Possession: Cast:2|Deny:1|Powers Known:Smite and two powers from the Malefic Discipline|Other:-
. Master of Possession: M:6"|WS:3+|BS:3+|S:4|T:4|W:4|A:3|Ld:9|Save:3+
. Bolt pistol: Range:12"|Type:Pistol 1|S:4|AP:0|D:1|Abilities:-
. Force stave: Range:Melee|Type:Melee|S:+3|AP:-1|D:D3|Abilities:-
. Frag grenades: Range:6"|Type:Grenade D6|S:3|AP:0|D:1|Abilities:Blast.
. Krak grenades: Range:6"|Type:Grenade 1|S:6|AP:-1|D:D3|Abilities:-

+ Troops [8 PL, 140pts] +

Chaos Space Marines [4 PL, 70pts]: No Chaos Mark
. Categories: Faction: Chaos, Faction: Heretic Astartes, Infantry, Faction: <Legion>, Faction: <Mark of Chaos>, Troops, Chaos Space Marines
. Rules: Hateful Assault, Malicious Volleys
. Abilities: Death to the False Emperor, Unit: Chaos Space Marine
. Aspiring Champion [14pts]: Bolt pistol, Boltgun
. . Unit: Aspiring Champion, Weapon: Bolt pistol, Boltgun, Frag grenades, Krak grenades
. 4x Marine w/ boltgun [56pts]: 4x Bolt pistol, 4x Boltgun, 4x Frag & Krak grenades
. . Weapon: Bolt pistol, Boltgun, Frag grenades, Krak grenades
Profiles:
. Death to the False Emperor: Description:Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.
. Aspiring Champion: M:6"|WS:3+|BS:3+|S:4|T:4|W:1|A:2|Ld:8|Save:3+
. Chaos Space Marine: M:6"|WS:3+|BS:3+|S:4|T:4|W:1|A:1|Ld:7|Save:3+
. Bolt pistol: Range:12"|Type:Pistol 1|S:4|AP:0|D:1|Abilities:-
. Boltgun: Range:24"|Type:Rapid Fire 1|S:4|AP:0|D:1|Abilities:-
. Frag grenades: Range:6"|Type:Grenade D6|S:3|AP:0|D:1|Abilities:Blast.
. Krak grenades: Range:6"|Type:Grenade 1|S:6|AP:-1|D:D3|Abilities:-

Chaos Space Marines [4 PL, 70pts]: No Chaos Mark
. Categories: Faction: Chaos, Faction: Heretic Astartes, Infantry, Faction: <Legion>, Faction: <Mark of Chaos>, Troops, Chaos Space Marines
. Rules: Hateful Assault, Malicious Volleys
. Abilities: Death to the False Emperor, Unit: Chaos Space Marine
. Aspiring Champion [14pts]: Bolt pistol, Boltgun
. . Unit: Aspiring Champion, Weapon: Bolt pistol, Boltgun, Frag grenades, Krak grenades
. 4x Marine w/ boltgun [56pts]: 4x Bolt pistol, 4x Boltgun, 4x Frag & Krak grenades
. . Weapon: Bolt pistol, Boltgun, Frag grenades, Krak grenades
Profiles:
. Death to the False Emperor: Description:Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.
. Aspiring Champion: M:6"|WS:3+|BS:3+|S:4|T:4|W:1|A:2|Ld:8|Save:3+
. Chaos Space Marine: M:6"|WS:3+|BS:3+|S:4|T:4|W:1|A:1|Ld:7|Save:3+
. Bolt pistol: Range:12"|Type:Pistol 1|S:4|AP:0|D:1|Abilities:-
. Boltgun: Range:24"|Type:Rapid Fire 1|S:4|AP:0|D:1|Abilities:-
. Frag grenades: Range:6"|Type:Grenade D6|S:3|AP:0|D:1|Abilities:Blast.
. Krak grenades: Range:6"|Type:Grenade 1|S:6|AP:-1|D:D3|Abilities:-

+ Elites [18 PL, 290pts] +

Greater Possessed [8 PL, 130pts]
. Categories: Faction: Chaos, Faction: <Mark of Chaos>, Faction: Heretic Astartes, Faction: <Legion>, Infantry, Daemon, Character, Greater Possessed, Elites
. Rules: Hateful Assault, Malicious Volleys
. Greater Possessed [4 PL, 65pts]: No Chaos Mark
. . Categories: Faction: <Mark of Chaos>
. . Abilities: Champions of the Host, Daemonic, Death to the False Emperor, Locus of Power, Unit: Greater Possessed, Weapon: Daemonic mutations
. Greater Possessed [4 PL, 65pts]: No Chaos Mark
. . Categories: Faction: <Mark of Chaos>
. . Abilities: Champions of the Host, Daemonic, Death to the False Emperor, Locus of Power, Unit: Greater Possessed, Weapon: Daemonic mutations
Profiles:
. Champions of the Host: Description:The first time this unit is set up, all models in this unit must be set up at the same time, though they do not need to be set up in unit coherency. From that point onwards, each Greater Possessed is treated as a separate unit.
. Daemonic: Description:This model has a 5+ invulnerable save.
. Death to the False Emperor: Description:Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.
. Locus of Power: Description:Add 1 to the Strength characteristic of <MARK OF CHAOS> <LEGION> DAEMON units whilst they are within 6" of any friendly units with this ability.
. Greater Possessed: M:7"|WS:2+|BS:3+|S:5|T:5|W:5|A:5|Ld:8|Save:3+
. Daemonic mutations: Range:Melee|Type:Melee|S:User|AP:-2|D:D3|Abilities:-

Possessed [10 PL, 160pts]: No Chaos Mark
. Categories: Faction: <Legion>, Faction: <Mark of Chaos>, Faction: Chaos, Daemon, Faction: Heretic Astartes, Infantry, Elites
. Rules: Hateful Assault, Malicious Volleys
. Abilities: Daemonic, Death to the False Emperor
. 8x Possessed [160pts]: 8x Horrifying Mutations
. . Abilities: Writhing Tentacles, Unit: Possessed, Weapon: Horrifying Mutations
Profiles:
. Daemonic: Description:This model has a 5+ invulnerable save.
. Death to the False Emperor: Description:Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.
. Writhing Tentacles: Description:Roll a D3 when a unit of Possessed is selected to attack in the Fight phase. The result is the Attacks characteristic of each model in the unit.
. Possessed: M:7"|WS:3+|BS:3+|S:5|T:4|W:2|A:*|Ld:8|Save:3+
. Horrifying Mutations: Range:Melee|Type:Melee|S:User|AP:-2|D:1|Abilities:

+ Fast Attack [2 PL, 46pts] +

Chaos Spawn [1 PL, 23pts]: Chaos Spawn [1 PL, 23pts], No Chaos Mark
. Categories: Fast Attack, Beast, Faction: Chaos, Faction: Heretic Astartes, Faction: <Legion>, Faction: <Mark of Chaos>
. Rules: Hateful Assault, Malicious Volleys
. Abilities: Fearsome, Mutated Beyond Reason, Mutated Beyond Reason: 1 - Razor Claws, 2 - Grasping Pseudopods, 3 - Toxic Haemorrhage
Profiles:
. Fearsome: Description:Enemy units within 1" of any Chaos Spawn must subtract 1 from their Leadership.
. Mutated Beyond Reason: Description:When a unit of Chaos Spawn makes its close combat attacks, roll a D3 and consult the table below.
. 1 - Razor Claws: Effect:The hideous mutations of all Chaos Spawn in the unit have an AP of -4 until the end of the Fight phase.
. 2 - Grasping Pseudopods: Effect:Each Chaos Spawn in the unit adds 2 to its Attacks characteristic until the end of the Fight phase.
. 3 - Toxic Haemorrhage: Effect:You can re-roll failed wound rolls for this unit until the end of the Fight phase.
. Chaos Spawn: M:7"|WS:4+|BS:-|S:5|T:5|W:4|A:D6|Ld:9|Save:5+
. Hideous mutations: Range:Melee|Type:Melee|S:User|AP:-2|D:2|Abilities:-

Chaos Spawn [1 PL, 23pts]: Chaos Spawn [1 PL, 23pts], No Chaos Mark
. Categories: Fast Attack, Beast, Faction: Chaos, Faction: Heretic Astartes, Faction: <Legion>, Faction: <Mark of Chaos>
. Rules: Hateful Assault, Malicious Volleys
. Abilities: Fearsome, Mutated Beyond Reason, Mutated Beyond Reason: 1 - Razor Claws, 2 - Grasping Pseudopods, 3 - Toxic Haemorrhage
Profiles:
. Fearsome: Description:Enemy units within 1" of any Chaos Spawn must subtract 1 from their Leadership.
. Mutated Beyond Reason: Description:When a unit of Chaos Spawn makes its close combat attacks, roll a D3 and consult the table below.
. 1 - Razor Claws: Effect:The hideous mutations of all Chaos Spawn in the unit have an AP of -4 until the end of the Fight phase.
. 2 - Grasping Pseudopods: Effect:Each Chaos Spawn in the unit adds 2 to its Attacks characteristic until the end of the Fight phase.
. 3 - Toxic Haemorrhage: Effect:You can re-roll failed wound rolls for this unit until the end of the Fight phase.
. Chaos Spawn: M:7"|WS:4+|BS:-|S:5|T:5|W:4|A:D6|Ld:9|Save:5+
. Hideous mutations: Range:Melee|Type:Melee|S:User|AP:-2|D:2|Abilities:-

+ Heavy Support [10 PL, 210pts] +

Obliterators [10 PL, 210pts]: Mark of Slaanesh
. Categories: Heavy Support, Faction: Heretic Astartes, Daemon, Infantry, Faction: Chaos, Faction: <Legion>, Faction: <Mark of Chaos>, Cult of Destruction, Faction: Slaanesh
. Rules: Hateful Assault, Malicious Volleys
. Abilities: Daemonic, Death to the False Emperor, Fleshmetal Guns, Teleport Strike
. 2x Obliterator [10 PL, 210pts]: 2x Crushing fists, 2x Fleshmetal guns
. . Unit: Obliterator, Weapon: Crushing fists, Fleshmetal guns
Profiles:
. Daemonic: Description:This model has a 5+ invulnerable save.
. Death to the False Emperor: Description:Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.
. Fleshmetal Guns: Description:Each time this unit is chosen to attack with fleshmetal guns, roll three D3, one after the other, to determine the characteristics of the unit’s fleshmetal guns when resolving those attacks. The first roll is added to 6 to determine the Strength, the second roll is the AP, and the third roll is the Damage. For example, if the rolls were a 1, followed by a 3, followed by a 2, then the unit's attacks would have a Strength of 7, an AP of -3 and a Damage of 2.
. Teleport Strike: Description:During deployment, you can set up this model in a teleportarium chamber instead of placing it on the battlefield. At the end of any of your Movement phases the model can use a teleport strike to arrive on the battlefield - set it up anywhere on the battlefield that is more than 9" away from any enemy models.
. Obliterator: M:4"|WS:3+|BS:3+|S:5|T:5|W:4|A:3|Ld:8|Save:2+
. Crushing fists: Range:Melee|Type:Melee|S:+1|AP:-1|D:D3|Abilities:-
. Fleshmetal guns: Range:24"|Type:Assault 6|S:6+D3|AP:-D3|D:D3|Abilities:See above

++ Battalion Detachment 0CP (Chaos - Daemons) [65 PL, 12CP, 1,216pts] ++

+ Configuration [12CP] +

Army of Renown - Disciples of Be'lakor
. Categories: Configuration
. Abilities: Locus of Shadows (Aura)
Profiles:
. Locus of Shadows (Aura): Description:DAEMONIC DISCIPLES CHARACTERS in a DISCIPLES OF BE'LAKOR Army have the following ability:
Locus of Shadows (Aura) - While a friendly DAEMONIC DISCIPLES unit is within 6" of this model, each time a ranged attack is made against that unit:
- Your opponent cannot re-roll the hit roll.
- If the attacker is more than 12" away, subtract 1 from the that attack's hit roll.

Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]
. Categories: Configuration

Chaos Allegiance: Chaos Undivided
. Categories: Configuration

Detachment Command Cost
. Categories: Configuration

+ HQ [26 PL, 505pts] +

Be'lakor [18 PL, 360pts]: Shrouded Step, Warlord, Wreathed in Shades
. Categories: Character, Faction: Daemon, Fly, Monster, Psyker, HQ, Faction: Chaos, Faction: Khorne, Faction: Nurgle, Faction: Slaanesh, Faction: Tzeentch, Daemon Prince, Be'lakor, Warlord
. Abilities: Immortal Vigour, Lord of Torment (Aura), Shadow Form, Shadow Lord, Spiteful Jealousy, The Dark Master (Aura), Psychic Power: Shrouded Step, Smite, Wreathed in Shades, Psyker: Be'lakor, Unit: Be'lakor 1 (9+ wounds remaining), Be'lakor 2 (5-8 wounds remaining), Be'lakor 3 (1-4 wounds remaining), Weapon: The Blade of Shadows, The Blade of Shadows (piercing), The Blade of Shadows (sweep)
Profiles:
. Immortal Vigour: Description:This model has a 4+ invulnerable save. Each time a ranged attack is made against the unit, subtract one from the wound roll.
. Lord of Torment (Aura): Description:While an enemy unit is within 6" of this model, subtract 1 from the Leadership characteristic of models in that unit, and each time a Combat Attrition test is taken for that unit, subtract 1 from that Combat Attrition test.
. Shadow Form: Description:Each time an attack is made against this unit, your opponent cannot re-roll the hit roll. Each time an attack is made against the unit, subtract one from that attack's hit roll.
. Shadow Lord: Description:In your Command phase, select one friendly DISCIPLES OF BE'LAKOR unit (excluding VEHICLE units) within 9" of this WARLORD. Until the start of your next Command phase, each time a model in that unit makes an attack, you can re-roll the hit roll.
. Spiteful Jealousy: Description:If your army is Battle-forged, you cannot include this model in a Detachment that includes any other DAEMON PRINCE models. Each time this model makes an attack that targets a DAEMON PRINCE model, you can re-roll the hit roll and you can re-roll the wound roll.
. The Dark Master (Aura): Description:While a friendly DAEMON or DISCIPLES OF BE'LAKOR unit (excluding VEHICLE units) is within 6" of this model, each ime a model in that unit makes an attack, re-roll a hit roll of 1.
. Shrouded Step: Warp Charge:6|Range:18"|Details:Blessing. If manifested, select one friendly DISCIPLES OF BE'LAKOR unit within 18" of this PSYKER. Remove that unit from the battlefield and set them up anywhere on the battlefield that is more than 9" from any enemy models. If that unit Remained Stationary this turn, it is instead treated as having made a Normal Move this turn.
. Smite: Warp Charge:5|Range:18"|Details:Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead.
. Wreathed in Shades: Warp Charge:7|Range:12"|Details:Blessing. If manifested, select one friendly DISCIPLES OF BE'LAKOR unit (excluding MONSTER and VEHICLE units) within 12" of this PSYKER. Until the start of your next Psychic phase, enemy models cannot target that unit with ranged weapons unless that unit is the closest eligible target to the firing model or it is within 12" of the firing model.
. Be'lakor: Cast:2|Deny:1|Powers Known:Smite and 2 powers from the Noctis discipline|Other:-
. Be'lakor 1 (9+ wounds remaining): M:12"|WS:2+|BS:2+|S:8|T:7|W:16|A:6|Ld:9|Save:6+
. Be'lakor 2 (5-8 wounds remaining): M:8"|WS:2+|BS:2+|S:7|T:7|W:N/A|A:5|Ld:9|Save:6+
. Be'lakor 3 (1-4 wounds remaining): M:6"|WS:2+|BS:2+|S:6|T:7|W:N/A|A:4|Ld:9|Save:6+
. The Blade of Shadows: Range:-|Type:-|S:-|AP:-|D:-|Abilities:Each time an attack is made with this weapon, select one of the profiles below to make that attack with.
. The Blade of Shadows (piercing): Range:Melee|Type:Melee|S:+4|AP:-4|D:D3+3|Abilities:Each time an attack is made with this weapon with this weapon profile, invulnerable saving throws cannot be made against that attack.
. The Blade of Shadows (sweep): Range:Melee|Type:Melee|S:User|AP:-3|D:1|Abilities:Each time an attack is made wit this weapon profile, make 2 hit rolls instead of 1.

Bloodmaster [3 PL, 60pts]: The Crimson Crown
. Categories: HQ, Character, Bloodletter, Faction: Daemon, Faction: Khorne, Faction: Chaos, Herald of Khorne, Infantry
. Rules: Daemonic Ritual
. Abilities: Daemonic, Locus of Khorne, The Crimson Crown, Unstoppable Ferocity, Unit: Bloodmaster, Weapon: Blade of Blood
Profiles:
. Daemonic: Description:Units with this ability have a 5+ invulnerable save.
. Locus of Khorne: Description:Add 1 to the Strength characteristic of KHORNE DAEMON units within 6" of one or more friendly models with this ability.
. The Crimson Crown: Description:Each time you make a wound roll of 6+ for a friendly KHORNE DAEMON unit within 6" of the bearer of the Crimson Crown, the model that made that attack can immediately make an extra attack against the same target using the same weapon. These extra attacks cannot themselves generate any further attacks.
. Unstoppable Ferocity: Description:If this unit makes a charge move, is charged, or performs a Heroic Intervention, then until the end of the turn add 1 to the Attacks characteristic of all its models and add 1 to the Strength characteristic of all the melee weapons the unit is armed with.
. Bloodmaster: M:6"|WS:2+|BS:2+|S:5|T:4|W:4|A:3|Ld:8|Save:6+
. Blade of Blood: Range:Melee|Type:Melee|S:User|AP:-3|D:D3|Abilities:Any attacks with a wound roll of 6+ for this weapon have a Damage characteristic of 3 instead of D3.

Changecaster [5 PL, 85pts]: Gaze of Fate
. Categories: HQ, Character, Faction: Daemon, Infantry, Faction: Tzeentch, Psyker, Faction: Chaos, Herald of Tzeentch, Horror
. Rules: Daemonic Ritual
. Abilities: Daemonic, Ephemeral Form, Locus of Tzeentch, Psychic Power: Gaze of Fate, Smite, Psyker: Changecaster, Unit: Changecaster, Weapon: Ritual dagger
Profiles:
. Daemonic: Description:Units with this ability have a 5+ invulnerable save.
. Ephemeral Form: Description:Add 1 to any invulnerable saving throws made for this unit.
. Locus of Tzeentch: Description:Add 1 to the Strength characteristic of TZEENTCH DAEMON units within 6" of one or more friendly models with this ability.
. Gaze of Fate: Warp Charge:6|Range:N/A|Details:If manifested, you can re-roll a single dice roll later in your turn.
. Smite: Warp Charge:5|Range:18"|Details:Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead.
. Changecaster: Cast:1|Deny:1|Powers Known:Smite and 2 powers from the Tzeentch discipline|Other:-
. Changecaster: M:6"|WS:4+|BS:3+|S:3|T:3|W:4|A:2|Ld:8|Save:6+
. Ritual dagger: Range:Melee|Type:Melee|S:User|AP:-1|D:1|Abilities:Each time this weapon slays an enemy model, the bearer recovers 1 lost wound.

+ Troops [33 PL, 591pts] +

Bloodletters [8 PL, 185pts]: Bloodreaper [8pts], Daemonic Icon [15pts], Instrument of Chaos [10pts]
. Categories: Troops, Faction: Khorne, Infantry, Faction: Daemon, Bloodletter, Faction: Chaos
. Rules: Daemonic Ritual
. Abilities: Daemonic, Daemonic Icon, Instrument of Chaos, Murderous Tide, Unstoppable Ferocity
. 19x Bloodletter [152pts]: 19x Hellblade
. . Unit: Bloodletter, Weapon: Hellblade
Profiles:
. Daemonic: Description:Units with this ability have a 5+ invulnerable save.
. Daemonic Icon: Description:If you roll a 1 when taking a Morale test for a unit with any Daemonic Icons, reality blinks and the daemonic horde is bolstered. No models flee and D6 slain Bloodletters are instead added to the unit.
. Instrument of Chaos: Description:If this unit has an Instrument of Chaos, then when an Advance or charge roll is made for this unit, add 1 to the roll.
. Murderous Tide: Description:You can add 1 to hit rolls made for this unit whilst it contains 20 or more models.
. Unstoppable Ferocity: Description:If this unit makes a charge move, is charged, or performs a Heroic Intervention, then until the end of the turn add 1 to the Attacks characteristic of all its models and add 1 to the Strength characteristic of all the melee weapons the unit is armed with.
. Bloodletter: M:6"|WS:3+|BS:3+|S:4|T:3|W:1|A:1|Ld:7|Save:6+
. Bloodreaper: M:6"|WS:3+|BS:3+|S:4|T:3|W:1|A:2|Ld:7|Save:6+
. Hellblade: Range:Melee|Type:Melee|S:User|AP:-3|D:1|Abilities:When resolving an attack made with this weapon, on a wound roll of 6+ this weapon has a Damage characteristic of 2 for that attack.

Horrors [12 PL, 162pts]: Daemonic Icon [15pts]
. Categories: Faction: Daemon, Horror, Infantry, Psyker, Faction: Tzeentch, Troops, Faction: Chaos
. Rules: Daemonic Ritual
. Abilities: Daemonic Icon, Ephemeral Daemons, Iridescent Horror, Magic Made Manifest, Magical Horde, Psyker Unit, Split, Psychic Power: Smite, Psyker: Horrors, Unit: Blue Horror, Pair of Brimstone Horrors
. Iridescent Horror [8pts]
. . Unit: Iridescent Horror, Weapon: Coruscating flames
. 9x Pink Horror [72pts]: 9x Coruscating flames
. . Unit: Pink Horror, Weapon: Coruscating flames
Reinforcement point for split. (included in the unit for easy info)
. 6x Blue Horror [42pts]
. . Unit: Blue Horror
. 5x Pair of Brimstone Horrors [25pts]
. . Unit: Pair of Brimstone Horrors
Profiles:
. Daemonic Icon: Description:If this unit has any Daemonic Icons, then when a Morale test is taken for this unit, on a roll of 1 it is automatically passed and you can return up to D6 destroyed Pink Horrors from this unit to the battlefield with 1 wound remaining, placing them in unit coherency (if a model cannot be placed in this way, it is not returned to the battlefield).
. Ephemeral Daemons: Description:Pink Horrors have an invulnerable save of 4+. Blue Horrors have an invulnerable save of 5+. Pairs of Brimstone Horrors have an invulnerable save of 6+.
. Iridescent Horror: Description:An Iridescent Horror counts as a Pink Horror for the purposes of this unit’s other abilities.
. Magic Made Manifest: Description:When a Psychic test or Deny the Witch test is taken for this unit, roll one D6 instead of 2D6. In addition, when this unit manifests Smite whilst it contains fewer than 10 Pink Horrors, the closest visible enemy unit within 18" can only suffer 1 mortal wound, irrespective of the result of the Psychic test.
. Magical Horde: Description:Whilst this unit contains 20 or more Pink Horrors, the Type characteristic of Coruscating Flames that models in this unit are equipped with is Assault 3.
. Psyker Unit: Description:Before manifesting or denying a psychic power with this unit, select one model in this unit to be the source. When manifesting or denying that psychic power, measure distances and, if required, line of sight from that model. If this unit suffers Perils of the Warp, it suffers D3 mortal wounds as described in the core rules, but units within 6" will only suffer mortal wounds if the Perils of the Warp causes the last model in this unit to be slain.
. Split: Description:When a Pink Horror in this unit is destroyed in any phase other than the Morale phase, you can add up to 2 Blue Horrors to this unit before removing that Pink Horror from play. When a Blue Horror in this unit is destroyed in any phase other than the Morale phase, you can add 1 Pair of Brimstone Horrors to this unit before removing that Blue Horror from play. When adding a model to this unit using this ability, it must be placed in unit coherency and more than 1" away from any enemy models (if a model cannot be placed in this way, it is not added to the unit).

Matched Play: Models added to this unit using the Split ability must be paid for with reinforcement points, but can take the unit above its starting size.
. Smite: Warp Charge:5|Range:18"|Details:Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead.
. Horrors: Cast:1|Deny:1|Powers Known:Smite|Other:-
. Blue Horror: M:6"|WS:5+|BS:-|S:2|T:3|W:1|A:1|Ld:7|Save:6+
. Iridescent Horror: M:6"|WS:4+|BS:4+|S:3|T:3|W:1|A:2|Ld:7|Save:6+
. Pair of Brimstone Horrors: M:6"|WS:5+|BS:-|S:1|T:3|W:1|A:2|Ld:7|Save:6+
. Pink Horror: M:6"|WS:4+|BS:4+|S:3|T:3|W:1|A:1|Ld:7|Save:6+
. Coruscating flames: Range:18"|Type:Assault 2|S:User|AP:0|D:1|Abilities:-

Nurglings [3 PL, 66pts]
. Categories: Troops, Faction: Daemon, Faction: Nurgle, Nurglings, Swarm, Faction: Chaos
. Rules: Daemonic Ritual
. Abilities: Daemonic, Disgustingly Resilient, Mischief Makers, Squishable
. 3x Nurgling Swarms [66pts]: 3x Diseased claws and teeth
. . Unit: Nurgling Swarm, Weapon: Diseased claws and teeth
Profiles:
. Daemonic: Description:Units with this ability have a 5+ invulnerable save.
. Disgustingly Resilient: Description:Each time a model with this ability loses a wound, roll a dice; on a 5+, the model does not lose that wound.
. Mischief Makers: Description:When you set up a unit of Nurglings during deployment, they can either be set up in their deployment zone, or anywhere on the battlefield that is more than 9" from the enemy deployment zone and any enemy models
. Squishable: Description:Because of their diminutive size, Nurglings only receive the benefits of their Disgustingly Resilient ability against attacks with a Damage characteristic of 1.
. Nurgling Swarm: M:5"|WS:4+|BS:4+|S:2|T:2|W:4|A:4|Ld:7|Save:6+
. Diseased claws and teeth: Range:Melee|Type:Melee|S:User|AP:0|D:1|Abilities:You can re-roll wound rolls of 1 for this weapon.

Plaguebearers [10 PL, 178pts]: Daemonic Icon [15pts], Instrument of Chaos [10pts], Plagueridden [9pts]
. Categories: Troops, Infantry, Faction: Daemon, Faction: Nurgle, Plaguebearer, Faction: Chaos
. Rules: Daemonic Ritual
. Abilities: Cloud of Flies, Daemonic, Daemonic Icon, Disgustingly Resilient, Instrument of Chaos
. 16x Plaguebearer [144pts]: 16x Plaguesword
. . Unit: Plaguebearer, Weapon: Plaguesword
Profiles:
. Cloud of Flies: Description:If this unit contains 20 or more models at the start of a phase, your opponent must subtract 1 from all hit rolls for attacks that target them.
. Daemonic: Description:Units with this ability have a 5+ invulnerable save.
. Daemonic Icon: Description:If you roll a 1 when taking a Morale test for a unit with any Daemonic Icons, reality blinks and the daemonic horde is bolstered. No models flee and D6 slain Plaguebearers are instead added to the unit.
. Disgustingly Resilient: Description:Each time a model with this ability loses a wound, roll a dice; on a 5+, the model does not lose that wound.
. Instrument of Chaos: Description:If this unit has an Instrument of Chaos, then when an Advance or charge roll is made for this unit, add 1 to the roll.
. Plaguebearer: M:5"|WS:4+|BS:4+|S:4|T:4|W:1|A:1|Ld:7|Save:6+
. Plagueridden: M:5"|WS:4+|BS:4+|S:4|T:4|W:1|A:2|Ld:7|Save:6+
. Plaguesword: Range:Melee|Type:Melee|S:User|AP:0|D:1|Abilities:You can re-roll failed wound rolls for this weapon.

+ Elites [6 PL, 120pts] +

Fiends [6 PL, 120pts]
. Categories: Beast, Faction: Daemon, Faction: Slaanesh, Elites, Faction: Chaos
. Rules: Daemonic Ritual
. Abilities: Daemonic, Disruptive Song, Quicksilver Swiftness, Soporific Musk
. 3x Fiend [6 PL, 120pts]: 3x Dissecting claws, 3x Vicious barbed tail
. . Unit: Fiend, Weapon: Dissecting claws, Vicious barbed tail
Profiles:
. Daemonic: Description:Units with this ability have a 5+ invulnerable save.
. Disruptive Song: Description:When a Psychic test is taken for a model within 12" of any enemy models with this ability, subtract 1 from the total.
. Quicksilver Swiftness: Description:This unit always fights first in the Fight phase, even if they didn't charge. If the enemy has units that have charged, or that have a similar ability, then alternate choosing units to fight with, starting with the player whose turn is taking place.
. Soporific Musk: Description:Units within 1" of any enemy models with this ability cannot Fall Back unless they can FLY.
. Fiend: M:14"|WS:3+|BS:-|S:4|T:4|W:4|A:4|Ld:7|Save:6+
. Dissecting claws: Range:Melee|Type:Melee|S:User|AP:-1|D:2|Abilities:Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -4 instead of -1.
. Vicious barbed tail: Range:Melee|Type:Melee|S:User|AP:-3|D:D3|Abilities:A model can only make a single attack with this weapon each time it fights.

++ Roster Rules ++

. Daemonic Ritual: Instead of moving in their Movement phase, any CHAOS CHARACTER can, at the end of their Movement phase, attempt to summon a DAEMON unit with this ability by performing a Daemonic Ritual (the character cannot do so if they arrived as reinforcements this turn, or if they themselves have been summoned to the battlefield this turn).

If they do, first choose one of the four Chaos Gods - KHORNE, TZEENTCH, NURGLE, or SLAANESH. A CHARACTER who owes allegiance to one of the Dark Gods can only attempt to summon the units of their patron - for example, a KHORNE CHARACTER could only attempt to summon KHORNE DAEMONS.

Roll up to 3 dice - this is your summoning roll. You can summon one new unit with the Daemonic Ritual ability to the battlefield that has a Power Rating equal to or less than the total result so long as it has the same Chaos God keyword you chose at the start. This unit is treated as reinforcements for your army and can be placed anywhere on the battlefield that is wholly within 12" of the character and is more than 9" from any enemy model. If the total rolled is insufficient to summon any unit, the ritual fails and no new unit is summoned.

If your summoning roll included any doubles, your character then suffers a mortal wound. If it contained any triples, it instead suffers D3 mortal wounds.

. Despoilers of the Galaxy (*No Legion Trait*): If your army is Battle-forged, all Troops units in Chaos Space Marine Detachments gain this ability. Such a unit that is within range of an objective marker (as specified in the mission) controls that objective marker even if there are more enemy models within range of it. If an enemy unit within range of the same objective marker has a similar ability, then the objective marker is controlled by the player who has the most models within range as normal.

++ Selection Rules ++

. Daemonic Ritual: Instead of moving in their Movement phase, any CHAOS CHARACTER can, at the end of their Movement phase, attempt to summon a DAEMON unit with this ability by performing a Daemonic Ritual (the character cannot do so if they arrived as reinforcements this turn, or if they themselves have been summoned to the battlefield this turn).

If they do so, first choose one of the four Chaos Gods - KHORNE, TZEENTCH, NURGLE, or SLAANESH. A CHARACTER who owes allegiance to one of the Dark Gods can attempt to summon the units of their patron - for example, a KHORNE CHARACTER could only attempt to summon KHORNE DAEMONS.

Roll up to 3 dice - this is your summoning roll. You can summon one new unit with the Daemonic Ritual ability to the battlefield that has a Power Rating equal to or less than the total result so long as it has the same Chaos God keyword you chose at the start (in the case of units that have the choice of allegiance, such as Furies, the unit when summoned will have this keyword.) This unit is treated as reinforcements for your army and can be placed anywhere on the battlefield that is entirely within 12" of the character and more than 9" from any enemy model. If the total rolled is insufficient to summon any unit, the ritual fails and no new unit is summoned.

If your summoning roll included any doubles, your character then suffers a mortal wound. If it contained any triples, it instead suffers D3 mortal wounds.

. Hateful Assault: If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in this unit until the end of the turn.

. Malicious Volleys: Instead of following the normal rules for Rapid Fire weapons, models in this unit firing Rapid Fire bolt weapons make double the number of attacks if any of the following apply:

• The firing model’s target is within half the weapon’s maximum range.
• The firing model is INFANTRY and every model in its unit Remained Stationary in your previous Movement phase.
• The firing model is a TERMINATOR, BIKER or HELBRUTE.

For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon with the Rapid Fire type. A bolt weapon is any weapon whose profile includes the word ‘bolt’ (e.g. boltgun, bolt pistol, combibolter, Inferno boltgun). Rules that apply to bolt weapons also apply when firing the boltgun profile of combi-weapons and when firing Artefacts of Chaos that replaced a bolt weapon, (e.g. Spitespitter). The Talon of Horus is also a Rapid Fire bolt weapon.

Created with BattleScribe (https://battlescribe.net)

Last changed 28 Aug 12:44

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500 army points

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Legal: 250/250