Player: Richard Rimington
Club:
Strength of schedule: 1003
Primary faction:
Khorne Tournament (Age of Sigmar) [2,000pts]
**Pitched Battle GHB 2021** 2,000 (Chaos - Khorne) [2,000pts]
Core Battalion
Core Battalion: Battle Regiment
Categories: CORE BATTALION
Battalion Abilities: Unified, Battalion Organisation: Core Battalion: Battle Regiment
Battalion Abilities Battalion Ability Details Ref
Unified One-drop Deployment (see 26.2.1).
Battalion Organisation Required Ref
Core Battalion: Battle Regiment
1 Commander
0-2 Sub-commanders
2-5 Troops
0-1 Monster or Artillery
Core Battalion: Battle Regiment
Categories: CORE BATTALION
Battalion Abilities: Unified, Battalion Organisation: Core Battalion: Battle Regiment
Battalion Abilities Battalion Ability Details Ref
Unified One-drop Deployment (see 26.2.1).
Battalion Organisation Required Ref
Core Battalion: Battle Regiment
1 Commander
0-2 Sub-commanders
2-5 Troops
0-1 Monster or Artillery
Leader [745pts]
Bloodsecrator [125pts]
Selections: 0. Hew the Foe, 0. Thronebreaker's Torc, Battle Regiment - 0-2 Sub-Commander,
Ensorcelled Axe, General
Categories: CHAOS, MORTAL, KHORNE, HERO, TOTEM, BLOODSECRATOR, BLOODBOUND,
9 OR LESS WOUNDS LEADER, LEADER, GENERAL, ARTEFACT
Artefact: Thronebreaker's Torc, Command Trait: Hew the Foe, Unit: Bloodsecrator, Unit
Abilities: Loathsome Sorcery, Rage of Khorne, Weapon: Ensorcelled Axe
Artefact Artefact Details Ref
Thronebreaker's
Torc
Ignore modifiers (positive and negative) when making save rolls for
attacks that target this model.
Command Trait Command Trait Details Ref
Hew the Foe Add 1 to the Damage characteristic of the general's melee weapons.
Unit Move Wounds Bravery Save Ref
Bloodsecrator 4" 5 9 3+
Unit
Abilities Ability Details Ref
Loathsome
Sorcery
Re-roll successful casting rolls for WIZARDS within 16" of this model, before
any unbinding rolls are made.
Rage of
Khorne
Add 1 to the Attacks characteristic of melee weapons used by friendly
KHORNE units while they are wholly within 16" of any models with this ability.
Weapon Type Range Attacks To Hit To Wound Rend Damage Ref
Ensorcelled Axe Melee 1" 4 3+ 3+ -1 1
Bloodstoker [85pts]
Selections: Battle Regiment - 0-2 Sub-Commander, Blood Whip, Torture Blade
Categories: CHAOS, MORTAL, KHORNE, HERO, BLOODSTOKER, BLOODBOUND, 9 OR LESS
WOUNDS LEADER, LEADER
Unit: Bloodstoker, Unit Abilities: Whipped to Fury, Weapon: Blood Whip, Torture Blade
Unit Move Wounds Bravery Save Ref
Bloodstoker 6" 5 8 4+
Unit
Abilities Ability Details Ref
Whipped
to Fury
At the start of your movement phase, you can pick 1 other friendly KHORNE
MORTAL unit wholly within 8" of this model. Until your next movement phase, you
can add 3" to run and charge rolls made for that unit. In addition, until your next
movement phase you can re-roll wound rolls for attacks made by that unit. A unit
cannot be picked to benefit from this ability more than once per turn.
Weapon Type Range Attacks To Hit To Wound Rend Damage Ref
Blood Whip Melee 3" 3 3+ 4+ - 1
Torture Blade Melee 1" 3 3+ 3+ - 1
Bloodthirster of Insensate Rage [280pts]
Selections: Battle Regiment - 1 Commander, Great Axe of Khorne, Wound Track Bloodthirster
Categories: CHAOS, DAEMON, BLOODTHIRSTER, KHORNE, MONSTER, HERO, BEHEMOTH,
LEADER
Bloodthirster of Rage Wounds: 00-03, 04-06, 07-09, 10-12, 13+, Command Abilities:
Bloodthirsty Charge, Unit: Bloodthirster of Insensate Rage, Unit Abilities: Fly, Outrageous
Carnage, Rage Unbound, Weapon: Great Axe of Khorne
Bloodthirster of Rage Wounds Move Great Axe of Khorne Outrageous Carnage Ref
00-03 10" 5 4 mortal wounds
04-06 9" 5 3 mortal wounds
07-09 8" 4 2 mortal wounds
10-12 7" 4 1 mortal wound
13+ 6" 3 1 mortal wound
Command
Abilities Command Ability Details Ref
Bloodthirsty
Charge
You can use this command ability at the start of your charge phase. If you do
so, pick a friendly model with this command ability. Until the end of that phase,
you can re-roll charge rolls for friendly KHORNE DAEMON units wholly within
16" of that model when the charge roll is made.
Unit Move Wounds Bravery Save Ref
Bloodthirster of Insensate Rage * 14 10 4+
Unit
Abilities Ability Details Ref
Fly This unit can fly.
Outrageous
Carnage
If the unmodified wound roll for an attack made by this weapon is 6, each
enemy unit within 8" of this model suffers the number of mortal wounds shown
on the damage table, in addition to any normal damage.
Rage
Unbound
You can re-roll hit rolls of 1 for attacks made by this model if it made a charge
move in the same turn.
Weapon Type Range Attacks To Hit To Wound Rend Damage Ref
Great Axe of Khorne Melee 2" * 4+ 2+ -2 D6
Chaos Lord on Manticore [255pts]
Selections: Battle Regiment - 1 Commander, Chaos Lance, Daemon Blade, Honed Fangs and
Claws, Khorne, Shredding Tail
Categories: CHAOS, MORTAL, MONSTER, HERO, CHAOS LORD, MANTICORE, SLAVES TO
DARKNESS, MARK OF CHAOS, EYE OF THE GODS, BEHEMOTH, LEADER, COALITION: STD,
KHORNE
Command Abilities: Iron-willed Overlord, Damage Table: Chaos Lord on Manticore, Chaos Lord
on Manticore1, Chaos Lord on Manticore2, Chaos Lord on Manticore3, Chaos Lord on Manticore4,
Chaos Lord on Manticore5, Unit: Chaos Lord on Manticore, Unit Abilities: Chaos Lance,
Daemonbound, Fly, Iron-willed Overlord, Territorial Predator, Weapon: Chaos Lance, Daemon
Blade, Honed Fangs and Claws, Shredding Tail
Command
Abilities Command Ability Details Ref
Iron-
willed
Overlord
If a Chaos Lord on Manticore uses this ability, select a CHAOS WARRIORS unit
within 15". Until your next hero phase, you can re-roll charge rolls, wound rolls
and battleshock tests for that unit.
Damage Table Variable 1 Variable
2
Variable 3 Variable 4 Ref
Chaos Lord on
Manticore
Wounds
Suffered Move Honed Fangs and
Claws
Shredding
Tail
Chaos Lord on
Manticore1 0-2 12" 1+ 5
Chaos Lord on
Manticore2 3-4 10" 2+ 4
Chaos Lord on
Manticore3 5-7 8" 3+ 3
Chaos Lord on
Manticore4 8-9 6" 4+ 2
Chaos Lord on
Manticore5 10+ 6" 5+ 1
Unit Move Wounds Bravery Save Ref
Chaos Lord on Manticore * 12 8 4+
Unit Abilities Ability Details Ref
Chaos Lance
Add 1 to the Damage characteristic and improve the Rend characteristic of
this model’s Chaos Lance by 2 if this model made a charge move in the
same turn.
Daemonbound
If the unmodified hit roll for an attack made with a Daemon Blade is 6, that
attack inflicts 1 mortal wound on the target in addition to any normal
damage.
Fly This unit can fly.
Iron-willed
Overlord
You can use this command ability in your hero phase. If you do so, pick 1
friendly CHAOS WARRIORS unit wholly within 18" of a friendly model with
this command ability. You can re-roll charge rolls and battleshock tests for
that unit until your next hero phase.
Territorial
Predator
You can re-roll hit rolls for attacks made with this model’s Honed Fangs and
Claws if the target is a MONSTER
Weapon Type Range Attacks To Hit To Wound Rend Damage Ref
Chaos Lance Melee 2" 3 3+ 3+ - 2
Daemon Blade Melee 1" 4 3+ 3+ - D3
Honed Fangs and Claws Melee 1" 5 3+ * -1 2
Shredding Tail Melee 3" * 4+ 4+ - 1
Behemoth [170pts]
Ghorgon [170pts]
Selections: Battle Regiment - 0-1 Monster or Artillery, Butchering Blades, Huge Slavering Maw
Categories: MONSTER, BEASTS OF CHAOS, BULLGOR, CHAOS, GHORGON, WARHERD,
BEHEMOTH, COALITION: BOC
Damage Table: Ghorgon, Ghorgon1, Ghorgon2, Ghorgon3, Ghorgon4, Ghorgon5, Unit: Ghorgon,
Unit Abilities: Ravenous Bloodgreed, Swallow Whole, Weapon: Butchering Blades, Huge
Slavering Maw
Damage Table Variable 1 Variable 2 Variable 3 Variable 4 Ref
Ghorgon Wounds Suffered Move Butchering Blades Huge Slavering Maw
Ghorgon1 0-3 8" 5 2+
Ghorgon2 4-6 6" 4 3+
Ghorgon3 7-9 5" 3 3+
Ghorgon4 10-12 4" 2 4+
Ghorgon5 13+ 3" 1 4+
Unit Move Wounds Bravery Save Ref
Ghorgon * 14 7 5+
Unit
Abilities Ability Details Ref
Ravenous
Bloodgreed
Each unmodified wound roll of 6 for attacks made by this model inflicts D3
mortal wounds on the target in addition to any normal damage.
Swallow
Whole
Each time this model attacks, you can pick an enemy model within 1" of this
model after all of this model's attacks have been resolved and roll a dice. If the
roll is equal to or greater than that enemy model's Wounds characteristic, it is
slain.
Weapon Type Range Attacks To Hit To Wound Rend Damage Ref
Butchering Blades Melee 2" * 3+ 3+ -1 3
Huge Slavering Maw Melee 1" 1 4+ * -1 D6
Battleline [840pts]
Blood Warriors [630pts]
Selections: 30 Blood Warriors [210pts], Battle Regiment - 2-5 Troops, Goreaxe and Gorefist, 3x
Goreglaives, Icon Bearer, 2x Reinforced [420pts]
Categories: CHAOS, MORTAL, KHORNE, BLOOD WARRIORS, BATTLELINE, BLOODBOUND,
REINFORCED
Unit: Blood Warrior, Unit Abilities: Chaos Champion, Gorefists, Icon Bearers, No Respite,
Weapon: Goreaxe, Goreglaive
Unit Move Wounds Bravery Save Ref
Blood Warrior 5" 2 6 4+
Unit
Abilities Ability Details Ref
Chaos
Champion
1 model in this unit can be a Chaos Champion. Add 1 to the Attacks
characteristic of that model's Goreaxe(s).
Gorefists
If an unmodified save roll for an attack made with a melee weapon that targets a
unit that includes any models armed with a Goreaxe and Gorefist is 6, the
attacking unit suffers 1 mortal wound after all of its attacks have been resolved.
Icon
Bearers
1 in every 10 models in this unit can be an Icon Bearer. Add 1 to the Bravery
characteristic of this unit while it includes any Icon Bearers.
No
Respite
If a model from this unit is slain in the combat phase, before that model is
removed from play, that model can make a pile-in move and then attack wtih all
of the melee weapons it is armed with.
Weapon Type Range Attacks To Hit To Wound Rend Damage Ref
Goreaxe Melee 1" 2 3+ 4+ - 1
Goreglaive Melee 1" 2 3+ 3+ -1 2
Flesh Hounds [105pts]
Selections: 5 Flesh Hounds [105pts], Battle Regiment - 2-5 Troops, Blood-dark Claws, Burning
Roar
Categories: CHAOS, DAEMON, KHORNE, BATTLELINE
Unit: Flesh Hounds, Unit Abilities: Collars of Khorne, Gore Hounds, Unflagging Hunters, Weapon:
Blood-dark Claws, Burning Roar
Unit Move Wounds Bravery Save Ref
Flesh Hounds 8" 2 10 5+
Unit
Abilities Ability Details Ref
Collars of
Khorne
This unit can attempt to unbind one spell in each enemy hero phase in the
same manner as a WIZARD. In addition, this unit can attempt to dispel one
endless spell at the start of your hero phase in the same manner as a WIZARD.
Add 1 to unbinding and dispelling rolls for this unit while it contains 10 or more
models.
Gore
Hounds
1 in every 5 models in this unit can be a Gore Hound.That model is armed with
a Burning Roar in addition to its other weapons.
Unflagging
Hunters You can re-roll charge rolls for this unit.
Weapon Type Range Attacks To Hit To Wound Rend Damage Ref
Blood-dark Claws Melee 1" 4 3+ 4+ - 1
Burning Roar Missile 8" 1 2+ 4+ - 1
Flesh Hounds [105pts]
Selections: 5 Flesh Hounds [105pts], Battle Regiment - 2-5 Troops, Blood-dark Claws, Burning
Roar
Categories: CHAOS, DAEMON, KHORNE, BATTLELINE
Unit: Flesh Hounds, Unit Abilities: Collars of Khorne, Gore Hounds, Unflagging Hunters, Weapon:
Blood-dark Claws, Burning Roar
Unit Move Wounds Bravery Save Ref
Flesh Hounds 8" 2 10 5+
Unit
Abilities Ability Details Ref
Collars of
Khorne
This unit can attempt to unbind one spell in each enemy hero phase in the
same manner as a WIZARD. In addition, this unit can attempt to dispel one
endless spell at the start of your hero phase in the same manner as a WIZARD.
Add 1 to unbinding and dispelling rolls for this unit while it contains 10 or more
models.
Gore
Hounds
1 in every 5 models in this unit can be a Gore Hound.That model is armed with
a Burning Roar in addition to its other weapons.
Unflagging
Hunters You can re-roll charge rolls for this unit.
Weapon Type Range Attacks To Hit To Wound Rend Damage Ref
Blood-dark Claws Melee 1" 4 3+ 4+ - 1
Burning Roar Missile 8" 1 2+ 4+ - 1
Other [245pts]
Ungor Raiders [90pts]
Selections: 10 Ungor Raiders [90pts], Banner bearers, Battle Regiment - 2-5 Troops, Brayhorns,
Raider Bow, Ungor Dagger
Categories: BEASTS OF CHAOS, BRAYHERD, CHAOS, UNGOR, UNGOR RAIDERS, OTHER,
COALITION: BOC
Unit: Ungor Raiders, Unit Abilities: Banner Bearers, Baying Anger, Brayhorns, Halfhorn, Vile
Invaders, Weapon: Raider Bow, Ungor Dagger
Unit Move Wounds Bravery Save Ref
Ungor Raiders 6" 1 4 6+
Unit
Abilities Ability Details Ref
Banner
Bearers
1 in every 10 models in this unit can be a Banner Bearer. A unit that includes
any Banner Bearers can move an extra 1" when it runs or piles in.
Baying
Anger
Add 1 to wound rolls for shooting attacks made by this unit while it has 10 or
more models.
Brayhorns 1 in every 10 models in this unit can have a Brayhorn. A unit that includes any
Brayhorns can run and still shoot later in the same turn.
Halfhorn The leader of this unit is a Halfhorn. Add 1 to the Attacks characteristic of a
Halfhorn's Raider Bow.
Vile
Invaders
After setup is complete, you can make a bonus move with this unit as if it were
moving in the Movement phase.
Weapon Type Range Attacks To Hit To Wound Rend Damage Ref
Raider Bow Missile 18" 1 4+ 4+ - 1
Ungor Dagger Melee 1" 1 5+ 5+ - 1
Wrathmongers [155pts]
Selections: 5 Wrathmongers [155pts], Wrath-flails
Categories: CHAOS, MORTAL, KHORNE, WRATHMONGERS, BLOODBOUND, OTHER
Unit: Wrathmonger, Unit Abilities: Bloodfury, Crimson Haze, Furious Assault, Wrathmaster,
Weapon: Wrath-flails
Unit Move Wounds Bravery Save Ref
Wrathmonger 5" 3 7 5+
Unit Abilities Ability Details Ref
Bloodfury
If a model in this unit is slain, before it is removed from play roll a dice for
each enemy unit within 1" of that model. Add 1 to the dice roll if 2 or more
models from that enemy unit are within 1" of the slain model. On a 1 nothing
happens. On a 2-5 that enemy unit suffers 1 mortal wound after all of its
attacks have been resolved. On a 6+ that enemy unit suffers D3 mortal
wounds after all of its attacks have been resolved.
Crimson
Haze
Add 1 to the Attacks characteristic of melee weapons used by KHORNE units
while they are wholly within 8" of any units with this ability. This ability has no
effect on WRATHMONGERS.
Furious
Assault
Add 1 to hit rolls for attacks made by this unit if it made a charge move in the
same turn.
Wrathmaster 1 model in this unit can be a Wrathmaster. Add 1 to the Attacks characteristic
of that model's Wrath-flails.
Weapon Type Range Attacks To Hit To Wound Rend Damage Ref
Wrath-flails Melee 2" 4 4+ 3+ -1 1
Allegiance
Allegiance
Selections: Allegiance: Khorne, The Goretide
Categories: ALLEGIANCE, COALITION: BEASTS OF CHAOS, COALITION: SLAVES TO DARKNESS
Battle Trait: Blood for the Blood God!, Legions of Chaos, Locus of Fury, Summon Daemons of
Khorne, Tireless Conquerors, Blood Tithe Table - Points Expended: 1, 2, 3, 4, 5, 6, 7, 8, Blood
Tithe Table - Unit Summoning: (01) 1 Exalted Greater Daemon of Khorne , (02) 1 Wrath of
Khorne Bloodthirster, (03) 1 Bloodthirster of Insensate Rage, (04) 1 Bloodthirster of Unfettered Fury,
(05) 20 Bloodletters, (06) 15 Bloodletters, (07) 10 Flesh Hounds, (08) 3 Bloodcrushers, (09) 1 Skull
Cannon, (10) 10 Bloodletters, (11) 1 Herald of Khorne on Blood Throne, (12) 5 Flesh Hounds, (13) 1
Skullmaster, Herald of Khorne, (14) 5 Bloodletters, (15) 1 Bloodmaster, Herald of Khorne,
Command Abilities: Ever Onwards
Battle Trait Battle Trait Details Ref
Blood for
the Blood
God!
You can receive rewards from the Blood Tithe Rewards Table below by using
Blood Tithe points. You receive 1 Blood Tithe point each time a unit is
destroyed. At the start of the hero phase, you can use 1 or more Blood Tithe
points to receive 1 reward from the Blood Tithe Rewards table. Immediately
carry out that reward's effect. Each reward costs a number of points as shown
on the Blood Tithe Rewards table, and you can only receive a reward if you
have enough Blood Tithe points to pay its cost. Note that Blood Tithe points
can be spent to receive the Spelleater Curse reward at any point during the
hero phase, instead of at the start of the hero phase. If you choose a reward,
after resolving its effect your Blood Tithe points total is reset to zero.
Legions of
Chaos
A Blades of Khorne army can include coalition units (see below) as follows:
- 2 in every 4 units in the army can be a coalition unit from the Slaves to
Darkness faction that has the MARK OF CHAOS keyword. Those units must
be given the KHORNE Mark of Chaos keyword.
- 1 in every 4 units in the army can be a coalition unit from the Beasts of
Chaos faction. Those units gain the KHORNE keyword.
A Blades of Khorne army cannot include coalition units with the SLAANESH,
TZEENTCH, or WIZARD keyword.
Locus of
Fury
You can re-roll hit rolls of 1 for attacks made by friendly KHORNE DAEMON
units while they are wholly within 12" of any friendly KHORNE DAEMON
HEROES, or wholly within 16" of any friendly KHORNE GREATER
DAEMONS.
Summon
Daemons
of Khorne
You can summon units of KHORNE DAEMONS to the battlefield by expending
Blood Tithe points. If you have 2 or more Blood Tithe points at the end of your
movement phase, you can summon one unit from the list below onto the
battlefield, and add it to your army. Each unit you summon costs a number of
Blood Tithe points to pay its cost. If you summon a unit in this manner, your
Blood Tithe points total is reset to zero immediately after the unit has been set
up (you cannot save any Blood Tithe points you did not use). Units summoned
in this way must be set up wholly within 12" of a friendly KHORNE HERO or
SKULL ALTAR and more than 9" from any enemy units.
Tireless
Conquerors
You can re-roll wound rolls of 1 for attacks made with melee weapons by
friendly GORETIDE MORTAL units wholly within 12" of an objective marker.
Blood
Tithe
Table -
Points
Expended
Reward Ref
1 Bloody Exemplar: You receive 1 command point.
2
Spelleater Curse: Choose this reward immediately after a WIZARD has cast a
spell anywhere on the battlefield, before any attempts to unbind that spell are
made. That spell is not successfully cast.
3
Murderlust: Pick 1 friendly KHORNE unit; that unit can make a normal move. If it
is within 12" of an enemy model, it can either make a normal move or attempt to
make a charge move.
4
Apoplectic Frenzy: Pick 1 friendly KHORNE unit within 3" of an enemy unit. That
KHORNE unit can make a pile-in move and then attack with all of the melee
weapons it is armed with.
5
Brass Skull Meteor: Pick 1 unit anywhere on the battlefield, that unit suffers D3
mortal wounds. In addition, roll a dice for each unit within 8" of that unit; on a 3+
the unit being rolled for suffers 1 mortal wound. On a 6, the unit being rolled for
suffers D3 mortal wounds instead.
6
Relentless Fury: Until your next hero phase, each time a friendly KHORNE
model is slain in the combat phase, before the model is removed from play, it
can make a pile-in move and then attack with all of the melee weapons it is
armed with.
7
Crimson Rain: You can choose this reward once per battle. Immediately after
you do so, and at the start of each of your subsequent hero phases, you can
heal up to D3 wounds allocated to each friendly KHORNE unit on the battlefield.
8
Slaughter Triumphant: You can choose this reward once per battle. After you do
so, if the unmodified hit roll for an attack made with a melee weapon by a
friendly KHORNE unit is 6, that attack scores 2 hits on the target instead of 1.
Make a wound roll and save roll for each hit.
Blood Tithe Table - Unit Summoning Cost Ref
(01) 1 Exalted Greater Daemon of Khorne 16
(02) 1 Wrath of Khorne Bloodthirster 8
(03) 1 Bloodthirster of Insensate Rage 8
(04) 1 Bloodthirster of Unfettered Fury 8
(05) 20 Bloodletters 7
(06) 15 Bloodletters 6
(07) 10 Flesh Hounds 6
(08) 3 Bloodcrushers 5
(09) 1 Skull Cannon 5
(10) 10 Bloodletters 4
(11) 1 Herald of Khorne on Blood Throne 4
(12) 5 Flesh Hounds 4
(13) 1 Skullmaster, Herald of Khorne 3
(14) 5 Bloodletters 2
(15) 1 Bloodmaster, Herald of Khorne 2
Command
Abilities Command Ability Details Ref
Ever
Onwards
You can use this command ability before you make a run roll for 1 friendly
GORETIDE BLOODREAVERS or GORETIDE BLOOD WARRIORS unit wholly
within 16" of a friendly model with this command ability. If you do so, that run roll
is treated as being 6. In addition, that unit can run and still charge later in the
same turn.
Game Options
Game Type
Selections: 2000 Points - Battlehost
Categories: GAME OPTIONS, BATTLEHOST
Grand Strategy
Selections: Hold the Line
Categories: GAME OPTIONS, GRAND STRATEGY
Grand Strategy: Hold the Line
Grand
Strategy
Description Ref
Hold the
Line
When the battle ends, you complete this grand strategy if there are any Battleline
units from your starting army on the battlefield.
Last changed 20 Oct 10:01
Format: 0/250
Legal: 0/250