Player: Leo Brown
Club:
Strength of schedule: 1337
Primary faction: Beasts of Chaos (Chaos)
Soulblight Tournament (Age of Sigmar) [2,135pts]
**Pitched Battle GHB 2021** 2,000 (Death - Soulblight Gravelords) [2,135pts]
Core Battalion
Core Battalion: Battle Regiment
Categories: Core Battalion
Battalion Abilities: Unified, Battalion Organisation: Core Battalion: Battle Regiment
Battalion Abilities Battalion Ability Details Ref
Unified One-drop Deployment (see 26.2.1).
Battalion Organisation Required Ref
Core Battalion: Battle Regiment
1 Commander
0-2 Sub-commanders
2-5 Troops
0-1 Monster or Artillery
Core Battalion: Warlord
Selections: Extra Enhancement: Artefacts of Power
Categories: Core Battalion
Battalion Abilities: Magnificent, Strategist, Battalion Organisation: Core Battalion: Warlord
Battalion
Abilities Battalion Ability Details Ref
Magnificent When you pick enhancements for your army (see 27.3), you can pick 1 extra enhancement.
Strategist Once per battle, when you receive command points at the start of your hero phase, you can receive 1
extra command point.
Battalion Organisation Required Ref
Core Battalion: Warlord
1-2 Commanders
2-4 Sub-commanders
1-2 Troops
Leader [1,090pts]
Belladamma Volga [200pts]
Selections: 5. Vile Transference, Lupine Fangs and Claws, Timeworn Scimitar, Warlord - 2-4 Sub-Commanders
Categories: Leader, DEATH, VAMPIRE, VAMPIRE LORD, SOULBLIGHT GRAVELORDS, VYRKOS DYNASTY, HERO, WIZARD,
BELLADAMMA VOLGA, 9 or less wounds Leader, Unique
Command Abilities: Pack Alpha, Magic: Magic, Spell: Arcane Bolt, Lycancurse, Mystic Shield, Under a Killing Moon, Vile Transference,
Unit: Belladamma Volga, Unit Abilities: First of the Vyrkos, The Hunger, Weapon: Lupine Fangs and Claws, Timeworn Scimitar
Command
Abilities Command Ability Details Ref
Pack
Alpha
You can use this command ability at the start of your hero phase. If you do so, pick 1 friendly DIRE WOLVES
unit wholly within 12" of this model. Until your next hero phase, that unit is eligible to fight in the combat
phase if it is within 6" of an enemy unit instead of 3", and it can move an extra 3" when it piles in.
Magic Cast/Unbind Spells Known Ref
Magic 2/2 Arcane Bolt, Mystic Shield, Lycancurse, Under a Killing Moon
Spell Casting
Value Range Description Ref
Arcane Bolt 5 12"
If successfully cast, at the start of any 1 phase before your next hero phase, you can
pick 1 enemy unit within range and visible to the caster. That unit suffers 1 mortal
wound. If that unit is within 3" of the caster, it suffers D3 mortal wounds instead of 1.
Lycancurse 7 18"
If successfully cast, pick 1 enemy unit within 18" of the caster that is visible to them.
That unit suffers D3 mortal wounds.
If any models in that unit were slain by this spell, before removing the slain model, you
can add 1 unit of DIRE WOLVES to your army. The number of models in the new unit
must be equal to the number of models in the enemy unit that were slain by this spell.
Set up the new unit within 3" of the slain model's unit, and then remove the slain model
from play.
Mystic
Shield 5 12" If successfully cast, pick 1 friendly unit wholly within range and visible to the caster.
Add 1 to save rolls for attacks that target that unit until your next hero phase.
Under a
Killing Moon 6 -
If successfully cast, until your next hero phase, if the unmodified hit roll for an attack
made with a melee weapon by a friendly SOULBLIGHT GRAVELORDS unit wholly within
12" of the caster is 6, that attack inflicts 2 hits on the target instead of 1. Make a
wound and save roll for each hit.
Vile
Transference 7 3"
If successfully cast, pick 1 enemy unit within 3" of the caster that is visible to them.
Roll a number of dice equal to that enemy unit’s Wounds characteristic. For each 6, that
unit suffers 1 mortal wound and you can heal 1 wound allocated to the caster.
Unit Move Wounds Bravery Save Ref
Belladamma Volga 10" 9 10 4+
Unit
Abilities Ability Details Ref
First of
the
Vyrkos
Add 1 to casting, dispelling and unbinding rolls for this model. In addition, roll a dice before you allocate a
wound or mortal wound to this model if it is within 3" of any friendly DIRE WOLVES units. On a 3+, that wound or
mortal wound is allocated to 1 of those units instead of this model.
The
Hunger
At the end of the combat phase, if any enemy models were slain by wounds inflicted by this model’s attacks in
that phase, you can heal up to D3 wounds allocated to this model.
Weapon Type Range Attacks To Hit To Wound Rend Damage Ref
Lupine Fangs and Claws Melee 1" 6 4+ 4+ - 1
Timeworn Scimitar Melee 1" 3 3+ 3+ -1 D3
Radukar the Beast [315pts]
Selections: Blood-slick Claws, Piercing Blade, Warlord - 1-2 Commanders
Categories: DEATH, VAMPIRE, VAMPIRE LORD, HERO, WIZARD, Leader, VYRKOS DYNASTY, SOULBLIGHT GRAVELORDS, RADUKAR
THE BEAST, Unique
Command Abilities: Call to the Hunt, Mustering Howl, Unit: Radukar the Beast, Unit Abilities: Bounding Charge, Supernatural Reflexes,
The Hunger, Unleashed Ferocity, Weapon: Blood-slick Claws, Piercing Blade
Command
Abilities Command Ability Details Ref
Call to the
Hunt
You can use this command ability at the start of the combat phase. If you do so, pick 1 friendly model with
this command ability that made a charge move in the same turn. Add 1 to the Attacks characteristic of melee
weapons used by friendly SOULBLIGHT GRAVELORDS units wholly within 18" of that model until the end of
that phase. A unit cannot benefit from this command ability more than once per phase.
Mustering
Howl
You can use this command ability once per battle at the end of your movement phase. If you do so, you can
add 1 unit of 10 DIRE WOLVES to your army. The unit must be setup wholly within 12" of this model and more
than 9" from all enemy units.
Unit Move Wounds Bravery Save Ref
Radukar the Beast 8" 12 10 4+
Unit Abilities Ability Details Ref
Bounding
Charge This model can run and still charge later in the same turn.
Supernatural
Reflexes Subtract 1 from hit rolls for attacks that target this model.
The Hunger At the end of the combat phase, if any enemy models were slain by wounds inflicted by this model’s
attacks in that phase, you can heal up to D3 wounds allocated to this model.
Unleashed
Ferocity
If the unmodified hit roll for an attack made with this model's Blood-slick Claws is 6, that attack inflicts 2
mortal wounds on the target and the attack sequence ends (do not make a wound or save roll).
Weapon Type Range Attacks To Hit To Wound Rend Damage Ref
Blood-slick Claws Melee 2" 6 3+ 3+ -1 2
Piercing Blade Melee 1" 6 3+ 3+ -1 D3
Vampire Lord [140pts]
Selections: 4. Amethystine Pinions, Soulbound Blades, Warlord - 2-4 Sub-Commanders
Categories: DEATH, VAMPIRE, HERO, WIZARD, VAMPIRE LORD, Leader, SOULBLIGHT GRAVELORDS, 9 or less wounds Leader
Command Abilities: Crimson Feast, Magic: Magic, Spell: Amethystine Pinions, Arcane Bolt, Mystic Shield, Unit: Vampire Lord, Unit
Abilities: Fly, The Hunger, Weapon: Soulbound Blades
Arcane Tome
Selections: Arcane Bolt, Mystic Shield
Categories: Artefact
Artefact: Arcane Tome, Spell: Arcane Bolt, Mystic Shield
Artefact Artefact Details Ref
Arcane
Tome
The bearer becomes a WIZARD that knows the Arcane Bolt and Mystic Shield spells. They can attempt to cast
1 spell in your hero phase and attempt to unbind 1 spell in the enemy hero phase. If the bearer is already a
Wizard, they can attempt to cast 1 additional spell instead.
Command
Abilities Command Ability Details Ref
Crimson
Feast
You can use this command ability in the combat phase. If you do so, pick 1 friendly SOULBLIGHT
GRAVELORDS SUMMONABLE unit wholly within 12" of this model. Add 1 to the Attacks characteristic of that
unit’s melee weapons until your next hero phase. The same unit cannot benefit from this command ability
more than once per phase.
Magic Cast/Unbind Spells Known Ref
Magic 1/1 Arcane Bolt, Mystic Shield
Spell Casting
Value Range Description Ref
Amethystine
Pinions 5 6" If successfully cast, until your next hero phase add 6" to the caster’s Move
characteristic. The same unit cannot benefit from this spell more than once per turn.
Arcane Bolt 5 12"
If successfully cast, at the start of any 1 phase before your next hero phase, you can
pick 1 enemy unit within range and visible to the caster. That unit suffers 1 mortal
wound. If that unit is within 3" of the caster, it suffers D3 mortal wounds instead of 1.
Mystic
Shield 5 12" If successfully cast, pick 1 friendly unit wholly within range and visible to the caster.
Add 1 to save rolls for attacks that target that unit until your next hero phase.
Unit Move Wounds Bravery Save Ref
Vampire Lord 6" 5 10 3+
Unit
Abilities Ability Details Ref
Fly This unit can fly.
The
Hunger
At the end of the combat phase, if any enemy models were slain by wounds inflicted by this model’s attacks in
that phase, you can heal up to D3 wounds allocated to this model.
Weapon Type Range Attacks To Hit To Wound Rend Damage Ref
Soulbound Blades Melee 1" 4 3+ 3+ -1 D3
Vampire Lord on Zombie Dragon [435pts]
Selections: 3. Kin of the Wolf, 3. Sangsyron, Battle Regiment - 1 Commander, Curse of Exsanguination, Deathlance, Flaming
Weapon, General, Pestilential Breath, Snapping Maw, Sword-like Claws
Categories: DEATH, ZOMBIE DRAGON, MONSTER, HERO, WIZARD, VAMPIRE LORD, VAMPIRE, Behemoth, Leader, SOULBLIGHT
GRAVELORDS, General
Artefact: Sangsyron, Command Trait: Kin of the Wolf, Magic: Magic, Spell: Arcane Bolt, Curse of Exsanguination, Flaming Weapon,
Mystic Shield, Unit: Vampire Lord on Zombie Dragon, Unit Abilities: Deathlance Charge, Fly, Pestilential Breath, The Hunger, Weapon:
Deathlance, Pestilential Breath, Snapping Maw, Sword-like Claws, Zombie Dragon's Wounds Suffered: 00-03, 04-06, 07-09, 10-12, 13+
Artefact Artefact Details Ref
Sangsyron Pick 1 of the bearer’s melee weapons. If the bearer made a charge move in the same turn, add D3 to the
Attacks characteristic of that weapon until the end of that turn.
Command
Trait Command Trait Details Ref
Kin of the
Wolf
Once per battle, at the end of your movement phase, you can say that this general will summon a pack of Dire
Wolves to the battlefield. If you do so, you can add 1 unit of up to 5 DIRE WOLVES to your army. Set up that
unit wholly within 9" of this general and more than 9" from all enemy units.
Magic Cast/Unbind Spells Known Ref
Magic 1/1 Arcane Bolt, Mystic Shield, Curse of Exsanguination
Spell Casting
Value Range Description Ref
Arcane Bolt 5 12"
If successfully cast, at the start of any 1 phase before your next hero phase, you can
pick 1 enemy unit within range and visible to the caster. That unit suffers 1 mortal
wound. If that unit is within 3" of the caster, it suffers D3 mortal wounds instead of 1.
Curse of
Exsanguination 6 18"
If successfully cast, pick 1 enemy unit within 18" of the caster that is visible to them.
That unit suffers 1 mortal wound. If that mortal wound is allocated to a model in that
unit and not negated and that model is not slain by that mortal wound, you can roll a
dice. On a 4+, that model suffers 1 mortal wound, and you can roll another dice if that
mortal wound is allocated and not negated and the model is not slain. Keep rolling
dice in this way until either no mortal wounds are inflicted, the mortal wound is
negated or the model is slain.
Flaming
Weapon 4 Pick 1 of the caster's melee weapons. Add 1 to Damage characteristic of that
weapon until your next hero phase.
Mystic Shield 5 12" If successfully cast, pick 1 friendly unit wholly within range and visible to the caster.
Add 1 to save rolls for attacks that target that unit until your next hero phase.
Unit Move Wounds Bravery Save Ref
Vampire Lord on Zombie Dragon * 14 10 3+
Unit
Abilities Ability Details Ref
Deathlance
Charge
Add 2 to the Damage characteristic of this model’s Deathlance and improve the Rend characteristic of that
weapon by 1 if this model made a charge move in the same turn.
Fly This unit can fly.
Pestilential
Breath
When you attack with this model’s Pestilential Breath, roll a dice before making the hit roll for the attack. If
the roll is less than or equal to the number of models in the target unit, the attack scores a hit without
needing to make a hit roll.
The
Hunger
At the end of the combat phase, if any enemy models were slain by wounds inflicted by this model’s attacks
in that phase, you can heal up to D3 wounds allocated to this model.
Weapon Type Range Attacks To Hit To Wound Rend Damage Ref
Deathlance Melee 1" 3 3+ 3+ -1 2
Pestilential Breath Missile 9" 1 3+ * -3 D6
Snapping Maw Melee 3" 3 4+ 3+ -2 D6
Sword-like Claws Melee 2" * 4+ 3+ -1 2
Zombie Dragon's Wounds Suffered Move Pestilential Breath Sword-like Claws Ref
00-03 14" 2+ 7
04-06 12" 3+ 6
07-09 10" 4+ 5
10-12 8" 5+ 4
13+ 6" 6+ 3
Behemoth [305pts]
Terrorgheist [305pts]
Selections: Battle Regiment - 0-1 Monster or Artillery, Death Shriek, Fanged Maw, Skeletal Claws, Terrorgheist
Categories: DEATH, MONSTER, TERRORGHEIST, Behemoth, SOULBLIGHT GRAVELORDS
Terrorgheist Wounds Suffered: 00-03, 04-06, 07-09, 10-12, 13+, Unit: Terrorgheist, Unit Abilities: Death Shriek, Fly, Gaping Maw,
Infested, Weapon: Death Shriek, Fanged Maw, Skeletal Claws
Terrorgheist Wounds Suffered Move Death Shriek Skeletal Claws Ref
00-03 14" 6 4
04-06 12" 5 4
07-09 10" 4 3
10-12 8" 3 3
13+ 6" 2 2
Unit Move Wounds Bravery Save Ref
Terrorgheist * 14 10 4+
Unit
Abilities Ability Details Ref
Death
Shriek
Do not use the attack sequence for an attack made with this model’s Death Shriek. Instead, roll a dice and add
the Death Shriek value shown on this model’s damage table. If the total is higher than the target unit’s Bravery
characteristic, the target unit suffers a number of mortal wounds equal to the difference between its Bravery
characteristic and the total.
Fly This unit can fly.
Gaping
Maw
If the unmodified hit roll for an attack made with this model’s Fanged Maw is 6, that attack inflicts 6 mortal
wounds on the target and the attack sequence ends (do not make a wound or save roll).
Infested If this model is slain, before this model is removed from play, each unit within 3" of this model suffers D3
mortal wounds.
Weapon Type Range Attacks To Hit To Wound Rend Damage Ref
Death Shriek Missile 10" 1 * * * *
Fanged Maw Melee 3" 3 4+ 3+ -2 D6
Skeletal Claws Melee 2" * 4+ 3+ -1 D3
Battleline [450pts]
Deadwalker Zombies [115pts]
Selections: 20 Deadwalker Zombies [115pts], Battle Regiment - 2-5 Troops, Crude Weapons and Infectious Bites
Categories: DEATH, DEADWALKER ZOMBIES, DEADWALKERS, SUMMONABLE, SOULBLIGHT GRAVELORDS, Battleline
Unit: Deadwalker Zombies, Unit Abilities: Dragged Down and Torn Apart, The Newly Dead, Weapon: Crude Weapons and Infectious
Bites
Unit Move Wounds Bravery Save Ref
Deadwalker Zombies 4" 1 10 -
Unit
Abilities Ability Details Ref
Dragged
Down
and
Torn
Apart
This unit is eligible to fight in the combat phase if it is within 6" of an enemy unit instead of 3", and it can move
an extra 3" when it piles in.
The
Newly
Dead
If the unmodified hit roll for an attack made by this unit is 6, that attack inflicts 1 mortal wound on the target
and the attack sequence ends. In addition, at the end of the combat phase, you can roll a dice for each enemy
model that was slain by wounds inflicted by this unit’s attacks in that phase. For each 2+, you can add 1
DEADWALKER ZOMBIE model to this unit. Models that are added to this unit must be set up within 1" of a
model in this unit. They can only be set up within 3" of an enemy unit if a model in this unit is already within 3"
of that enemy unit. Models added to this unit using this ability can take it above its maximum size.
Weapon Type Range Attacks To Hit To Wound Rend Damage Ref
Crude Weapons and Infectious Bites Melee 1" 1 5+ 5+ - 1
Deadwalker Zombies [115pts]
Selections: 20 Deadwalker Zombies [115pts], Battle Regiment - 2-5 Troops, Crude Weapons and Infectious Bites
Categories: DEATH, DEADWALKER ZOMBIES, DEADWALKERS, SUMMONABLE, SOULBLIGHT GRAVELORDS, Battleline
Unit: Deadwalker Zombies, Unit Abilities: Dragged Down and Torn Apart, The Newly Dead, Weapon: Crude Weapons and Infectious
Bites
Unit Move Wounds Bravery Save Ref
Deadwalker Zombies 4" 1 10 -
Unit
Abilities Ability Details Ref
Dragged
Down
and
Torn
Apart
This unit is eligible to fight in the combat phase if it is within 6" of an enemy unit instead of 3", and it can move
an extra 3" when it piles in.
The
Newly
Dead
If the unmodified hit roll for an attack made by this unit is 6, that attack inflicts 1 mortal wound on the target
and the attack sequence ends. In addition, at the end of the combat phase, you can roll a dice for each enemy
model that was slain by wounds inflicted by this unit’s attacks in that phase. For each 2+, you can add 1
DEADWALKER ZOMBIE model to this unit. Models that are added to this unit must be set up within 1" of a
model in this unit. They can only be set up within 3" of an enemy unit if a model in this unit is already within 3"
of that enemy unit. Models added to this unit using this ability can take it above its maximum size.
Weapon Type Range Attacks To Hit To Wound Rend Damage Ref
Crude Weapons and Infectious Bites Melee 1" 1 5+ 5+ - 1
Deathrattle Skeletons [85pts]
Selections: 10 Deathrattle Skeletons [85pts], Ancient Blade or Spear, Ancient Blade or Spear, Standard Bearer, Warlord - 1-2 Troops
Categories: DEATH, DEATHRATTLE, SUMMONABLE, Battleline, SOULBLIGHT GRAVELORDS, DEATHRATTLE SKELETONS
Unit: Deathrattle Skeletons, Unit Abilities: Champion, Skeletal Legion, Standard Bearer, Weapon: Ancient Blade or Spear
Unit Move Wounds Bravery Save Ref
Deathrattle Skeletons 4" 1 10 5+
Unit
Abilities Ability Details Ref
Champion 1 model in this unit can be a Skeleton Champion. A Skeleton Champion can replace their Ancient Blade or
Spear with a Champion’s Mace or Halberd.
Skeletal
Legion
When you pick this unit to fight, roll a dice for each model in this unit that was slain in that phase. On a 4+,
you can return that model to this unit.
Standard
Bearer You can re-roll rolls of 1 for the Deathless Minions battle trait for this unit while it has any Standard Bearers.
Weapon Type Range Attacks To Hit To Wound Rend Damage Ref
Ancient Blade or Spear Melee 1" 1 3+ 4+ - 1
Dire Wolves [135pts]
Selections: 10 Dire Wolves [135pts], Rotting Fangs and Claws
Categories: DEADWALKERS, DEATH, DIRE WOLVES, SUMMONABLE, Battleline, SOULBLIGHT GRAVELORDS
Unit: Dire Wolves, Unit Abilities: Doom Wolf, Slavering Charge, Weapon: Rotting Fangs and Claws
Unit Move Wounds Bravery Save Ref
Dire Wolves 10" 2 10 5+
Unit Abilities Ability Details Ref
Doom Wolf 1 in every 10 models in this unit may be a Doom Wolf. Add 1 to the Attacks characteristic of that model’s
Rotting Fangs and Claws.
Slavering
Charge
Add 1 to hit and wound rolls for attacks made with melee weapons by this unit if it made a charge move
the same turn.
Weapon Type Range Attacks To Hit To Wound Rend Damage Ref
Rotting Fangs and Claws Melee 1" 2 4+ 4+ - 1 Legions of Nagash p119
Other [220pts]
Corpse Cart with Unholy Lodestone [80pts]
Selections: Battle Regiment - 2-5 Troops, Corpse Lash, Rusty Blades, Unholy Lodestone
Categories: DEATH, DEADWALKERS, CORPSE CART, Other, SOULBLIGHT GRAVELORDS
Unit: Corpse Cart with Unholy Lodestone, Unit Abilities: Locus of Undeath, Unholy Lodestone, Weapon: Corpse Lash, Rusty Blades
Unit Move Wounds Bravery Save Ref
Corpse Cart with Unholy Lodestone 4" 6 10 6+
Unit Abilities Ability Details Ref
Locus of
Undeath
Add 1 to save rolls for attacks that target friendly DEADWALKER ZOMBIES units wholly within 12" of any
friendly models with this ability.
Unholy
Lodestone
Add 1 to casting rolls for friendly SOULBLIGHT GRAVELORDS WIZARDS wholly within 12" of any friendly
models with this ability.
Weapon Type Range Attacks To Hit To Wound Rend Damage Ref
Corpse Lash Melee 1" 3 4+ 4+ - 1
Rusty Blades Melee 1" 2D6 5+ 5+ - 1
Grave Guard [140pts]
Selections: 10 Grave Guard [140pts], Battle Regiment - 2-5 Troops, Hornblower, Standard Bearer, Wight Blade and Crypt Shield
Categories: DEATH, DEATHRATTLE, SUMMONABLE, GRAVE GUARD, Other, SOULBLIGHT GRAVELORDS
Unit: Grave Guard, Unit Abilities: Crypt Shields, Cursed Weapons, Hornblower, Senechal, Standard Bearer, Weapon: Wight Blade
Unit Move Wounds Bravery Save Ref
Grave Guard 4" 1 10 5+
Unit
Abilities Ability Details Ref
Crypt
Shields Add 1 to save rolls for attacks that target a unit armed with Wight Blades and Crypt Shields.
Cursed
Weapons
If the unmodified wound roll for an attack made with a melee weapon by this unit is 6, the target suffers 1
mortal wound in addition to any normal damage.
Hornblower While this unit has any Hornblowers, charge rolls for this unit of less than 6 are treated as being 6.
Senechal 1 model in this unit can be a Seneschal. Add 1 to the Attacks characteristic of that model’s Wight Blade or
Great Wight Blade.
Standard
Bearer You can re-roll rolls of 1 for the Deathless Minions battle trait for this unit while it has any Standard Bearers.
Weapon Type Range Attacks To Hit To Wound Rend Damage Ref
Wight Blade Melee 1" 2 3+ 3+ -1 1
Allegiance
Allegiance
Categories: Allegiance
Allegiance: Soulblight Gravelords
Selections: Vyrkos Dynasty
Categories: Allegiance
Battle Trait: Deathless Minions, Deathly Invocation, Endless Legions, Locus of Shyish, Reanimated Horrors, The Strength of the
Pack is the Wolf, The Strength of the Wolf is the Pack, The Unquiet Dead, Spell: Invigorating Aura
Battle Trait Battle Trait Details Ref
Deathless
Minions
Roll a dice each time you allocate a wound or mortal wound to a friendly SOULBLIGHT
GRAVELORDS unit wholly within 12" of a friendly SOULBLIGHT GRAVELORDS HERO or gravesite. On
a 6+, that wound or mortal wound is negated.
Battletome:
Soulblight
Gravelords
p73
Deathly
Invocation
At the start of your hero phase, you can pick a number of different friendly SOULBLIGHT
GRAVELORDS SUMMONABLE units wholly within 12" of a friendly SOULBLIGHT GRAVELORDS
HERO to be affected by a deathly invocation. The number of different friendly SOULBLIGHT
GRAVELORDS SUMMONABLE units you can pick is determined by the keyword on that HERO's
warscroll.
MORTARCH: up to 4
VAMPIRE: up to 3
DEATHMAGES: up to 2
DEATHRATTLE: up to 2
If the HERO has more than 1 of the above keywords on its warscroll, choose 1 of them.
For each of the units you picked, you can heal up to D3 wounds allocated to that unit or, if no
wounds are allocated to it, you can return a number of slain models to that unit that have a
combined Wounds characteristic of D3 or less. Roll separately for each unit. The same unit cannot
benefit from this ability more than once per turn. In addition, a unit cannot benefit from this ability
and the Invocations of Nagash ability in the same turn.
Battletome:
Soulblight
Gravelords
p73
Endless
Legions
At the end of the battleshock phase, count the number of enemy units that were destroyed during
that turn and roll a dice, adding the number of destroyed enemy units to the roll. On a 5+, you can
pick 1 friendly SOULBLIGHT GRAVELORDS SUMMONABLE DEADWALKERS or SOULBLIGHT
GRAVELORDS SUMMONABLE DEATHRATTLE unit in your army that has been destroyed. If you do
so, a new replacement unit with half the number of models in the unit that was destroyed (rounding
up) is added to your army. Set up that unit wholly within 12" of a gravesite and more than 9" from all
enemy units. Each destroyed unit can only be replaced once – replacement units cannot
themselves be replaced.
Battletome:
Soulblight
Gravelords
p73
Locus of
Shyish
If the unmodified casting roll for a friendly SOULBLIGHT GRAVELORDS WIZARD attempting to cast
a spell from the Lore of the Deathmages or the Lore of the Vampires is 9+ and that spell is not
unbound, after the effects of that spell have been resolved, you can immediately resolve the effects
of that spell for a second time.
Battletome:
Soulblight
Gravelords
p73
Reanimated
Horrors
Subtract 1 from the Bravery characteristic of enemy units while they are within 6" of 1 friendly
SOULBLIGHT GRAVELORDS DEADWALKERS or SOULBLIGHT GRAVELORDS DEATHRATTLE unit.
Subtract 2 from the Bravery characteristic of enemy units instead of 1 while they are within 6" of 2
or more friendly SOULBLIGHT GRAVELORDS DEADWALKERS or SOULBLIGHT GRAVELORDS
DEATHRATTLE units. DEATH units are not affected by this ability.
Battletome:
Soulblight
Gravelords
p73
The
Strength of
the Pack is
the Wolf
Add 1 to wound rolls for attacks made with melee weapons by friendly VYRKOS DYNASTY
DEATHRATTLE and VYRKOS DYNASTY DEADWALKERS units while they are wholly within 9" of any
friendly VYRKOS DYNASTY VAMPIRE HEROES.
The
Strength of
the Wolf is
the Pack
You can re-roll casting rolls for friendly VYRKOS DYNASTY VAMPIRE WIZARDS.
The Unquiet
Dead
After territories have been determined, but before any units have been set up, you can pick up to 2
points within your territory and up to 2 points anywhere on the battlefield outside your territory to
be gravesites. Each gravesite must be more than 1" from all terrain features and objectives. If both
players can set up gravesites at the same time, or if one player can set up faction terrain features at
the same time as the other player can set up gravesites, they must roll off, and the winner chooses
who sets up their faction terrain features or gravesites first.
Instead of setting up a SOULBLIGHT GRAVELORDS SUMMONABLE unit on the battlefield before the
battle begins, you can place it to one side and say that it is set up in the grave as a reserve unit. You
can set up 1 reserve unit in the grave for each unit you have already set up on the battlefield.
At the end of any of your movement phases, you can set up 1 or more of these units on the
battlefield wholly within 12" of a gravesite and more than 9" from all enemy units. At the start of the
fourth battle round, reserve units that are still in the grave are destroyed.
Battletome:
Soulblight
Gravelords
p73
Spell Casting
Value Range Description Ref
Invigorating
Aura 8 18"
Add 1 to the casting roll for each friendly SOULBLIGHT GRAVELORDS HERO on the
battlefield. If successfully cast, pick 1 friendly SOULBLIGHT GRAVELORDS
SUMMONABLE unit wholly within 18" of the caster. You can either heal up to 3 wounds
allocated to that unit or, if no wounds are allocated to it, you can return a number of slain
models to that unit that have a combined Wounds characteristic of 3 or less. The same
unit cannot benefit from this spell more than once per turn.
Any number of SOULBLIGHT GRAVELORDS WIZARDS can attempt to cast Invigorating
Aura in the same hero phase.
Game Options
Game Type
Selections: 2000 Points - Battlehost
Categories: Game Options, Battlehost
Grand Strategy
Selections: Prized Sorcery
Categories: Game Options, Grand Strategy
Grand Strategy: Prized Sorcery
Grand
Strategy Description Ref
Prized
Sorcery
When the battle ends, you complete this grand strategy if there are any WIZARDS from your starting army
on the battlefield.
Triumphs
Selections: Inspired
Categories: Game Options, Triumph
Triumph: Inspired
Triumph Description Ref
Inspired Once per battle, after you pick a friendly unit to shoot or fight, you can say that it is inspired. If you do so, add 1
to wound rolls for attacks made by that unit until the end of that phase.
Malign Sorcery [70pts]
Endless Spell: Umbral Spellportal [70pts]
Categories: ENDLESS SPELL, ULGU, UMBRAL SPELLPORTAL, Malign Sorcery
Spell: Summon Umbral Spellportal, Unit Abilities: Arcane Passage
Spell Casting
Value Range Description Ref
Summon Umbral
Spellportal 5 18" If successfully cast, set up the parts of the endless spell wholly within
range of the caster.
Unit
Abilities Ability Details Ref
Arcane
Passage
Once per turn, if a Wizard successfully casts a spell within 1" of this endless spell, the range, visibility and
effect of that spell can be measured from 1 part of this endless spell instead of the caster.
In addition, once per turn, when a predatory endless spell within 6" of this endless spell is picked to move, the
commanding player of that predatory endless spell can remove it from the battlefield and set it up again within
6" of the other part of this endless spell. A predatory endless spell set up in this manner does not count as
having moved, but it cannot be picked to move again in the same phase.
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Last changed 23 Oct 03:24
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