Name:
Ruben Malschaert
Club: Amsterdamned Wargaming
Strength of schedule: 0
Primary faction: Genestealer Cults
Player: Ruben Malschaert
Factions used: Genestealer cults
Command Points: 3
Points: 2000
Reinforcement points: 0
Number of Units / Kill Points: 19
No Prisoners: 156 wounds before respawn/17+ pts
Bring it Down: 6
Assassination: 13
Abhor the Witch: 0
++ Arks of Omen Detachment (Tyranids - Genestealer Cults) [99 PL, 3CP, 2,000pts] ++
Arks of Omen Compulsory Type: Troops
Cult Creed
. Myriad Cult: Accustomed to Toil (1), Cold-eyed Killers (1), Industrial Affinity (1), War Convoy (1)
Detachment Command Cost: 0CP
+ Stratagems +
Relic [-1CP]
Gene-sire's Gifts [-2CP]: 2x Extra Relic
+ HQ +
Acolyte Iconward [4 PL, 65pts]
Primus [4 PL, 70pts]: Relic: Hand of Aberrance, Warlord
+ Troops +
Acolyte Hybrids [3 PL, 60pts]
. 4x Acolyte Hybrid: 4x Hand Flamer
. Acolyte Leader: Cult Claws and Knife, Hand Flamer
Acolyte Hybrids [3 PL, 60pts]
. 4x Acolyte Hybrid: 4x Hand Flamer
. Acolyte Leader: Cult Claws and Knife, Hand Flamer
Acolyte Hybrids [3 PL, 50pts]
. 3x Acolyte Hybrid: 3x Autopistol
. 1xAcolyte Hybrid: 2x Demolition Charge
. Acolyte Leader: Autopistol, Cult Claws and Knife
Acolyte Hybrids [3 PL, 50pts]
. 3x Acolyte Hybrid: 3x Autopistol
. 1xAcolyte Hybrid: 2x Demolition Charge
. Acolyte Leader: Autopistol, Cult Claws and Knife
Acolyte Hybrids [3 PL, 50pts]
. 3x Acolyte Hybrid: 3x Autopistol
. 1xAcolyte Hybrid: 2x Demolition Charge
. Acolyte Leader: Autopistol, Cult Claws and Knife
Neophyte Hybrids [9 PL, 210pts]: Proficient Planning: Lying in Wait
. 10x Neophyte Hybrid: 10x Cult Shotgun
. Neophyte Hybrid: Cult Shotgun, Cult Icon
. 4x Neophyte Hybrid: 4x Seismic Cannon
. 4x Neophyte Hybrid: 4x Webber
. Neophyte Leader: Power Pick, Web Pistol
Neophyte Hybrids [8 PL, 190pts]
. 10x Neophyte Hybrid: 10x Autogun
. Neophyte Hybrid: Autogun, Cult Icon
. 4x Neophyte Hybrid: 4x Seismic Cannon
. 4x Neophyte Hybrid: 4x Grenade Launcher
. Neophyte Leader: Power Pick, Web Pistol
Neophyte Hybrids [4 PL, 90pts]
. 2x Neophyte Hybrid: 2x Seismic Cannon
. 5x Neophyte Hybrid: 5x Cult Shotgun
. 2x Neophyte Hybrid: 2x Webber
. Neophyte Leader: Power Pick, Web Pistol
Neophyte Hybrids [4 PL, 90pts]
. 2x Neophyte Hybrid: 2x Seismic Cannon
. 5x Neophyte Hybrid: 5x Cult Shotgun
. 2x Neophyte Hybrid: 2x Webber
. Neophyte Leader: Power Pick, Web Pistol
+ Character Elites +
Nexos [3 PL, 50pts]: Relic: Cranial Inlay
Kelermorph [3 PL, 80pts]: Relic: Wyrmtooth Rounds
+ Fast Attack +
Atalan Jackal Biker Boys [9 PL, 185pts]: 10x Atalan Power Weapon
. 7x Atalan Jackal: 5x Atalan Small Arms, 2x Grenade Launcher, 1x Demolition Charge
. Atalan Leader: Atalan Small Arms
. 2x Atalan Wolfquad (Incinerator): 2x Atalan Incinerator
Atalan Jackal Biker Boys [9 PL, 185pts]: 10x Atalan Power Weapon
. 7x Atalan Jackal: 5x Atalan Small Arms, 2x Grenade Launcher, 1x Demolition Charge
. Atalan Leader: Atalan Small Arms
. 2x Atalan Wolfquad (Incinerator): 2x Atalan Incinerator
Atalan Jackal Biker Boys [9 PL, 185pts]: 10x Atalan Power Weapon
. 7x Atalan Jackal: 5x Atalan Small Arms, 2x Grenade Launcher, 1x Demolition Charge
. Atalan Leader: Atalan Small Arms
. 2x Atalan Wolfquad (Incinerator): 2x Atalan Incinerator
+ Heavy Support +
Goliath Rockgrinder [6 PL, 110pts]: Cache of Demolition Charges, Heavy Seismic Cannon
Goliath Rockgrinder [6 PL, 110pts]: Cache of Demolition Charges, Heavy Seismic Cannon
Goliath Rockgrinder [6 PL, 110pts]: Cache of Demolition Charges, Heavy Seismic Cannon
++ Total: [99 PL, 3CP, 2,000pts] ++
How my stuff works (Thank you, Lennart):
Crossfire
Units get a crossfire marker when hit by 5 d1 shots from a single unit or when hit by a multi-damage weapon. Nexos gives crossfire marker during command phase. Crossfire markers are removed at the end of my turn.
When a crossfire unit (everybody with guns in the army) shoots at a unit that has a crossfire marker, I get +1 to hit.
When a crossfire unit shoots at a unit with a crossfire marker at a unit that is exposed (sandwiched by two crossfire units) I get +1 to wound. Bikes get auto expose when within 6” (No sandwich required).
If all of the above and shooting <12”, no benefits of cover.
Deployment
I can deploy units under blips. If I go first, blips are revealed at the beginning of my command phase. If you go first, blips are revealed after your first movement phase.
You cannot move or end your movement within 9” of a blip.
When blips are revealed, one model from the unit must be deployed within 1” of the centre of the blip. All other models within 6” of that model. Entire unit must be in DZ.
I have a stratagem to move 2 blips before reveal.
Bikes have a pregame 9” move if not deployed under a blip.
Deep strike
My models can deep strike 8” and do whatever.
My models can deep strike 6” and shoot, but not charge.
The big shotgun neophyte blob can deep strike 3” and shoot, but not charge.
Myriad cult
Army wide mini transhuman
6s to wound in cc get an extra -1AP.
6+++ on vehicles and bikes
Ignore negative BS and hit modifiers on industrial weapons
Last changed 27 Jan 22:36
Format: 0/250
Legal: 0/250